Rules

House Rules

  • I, the DM, reserve the right to nix anything that comes up in the game that conflicts with the campaign I’m trying to run, story that I’m trying to tell, or the game balance I hope to have. I hope that I will not have to do this often or at all, however.
  • In combat, the moment another player or I, the DM, rolls dice, your turn is completely over and cannot be retroactively changed. Meaning that you cannot change damaged given or received, make forgotten saving throws or take forgotten actions, and so on. I’ll allow some leeway on this, but it’s basically a rule intended to keep things moving along at a decent clip.

*For a while at the beginning of the game (the first few sessions), I will allow players to make some adjustments to their characters until they’ve gotten the kind of character that they really want to play. Once, and only once, in the life of a character I will allow a reasonable (as determined in a conversation between myself and the player) PC overhaul.

  • The DM reserves the right to deny any rule for any reason, regardless of circumstance or beliefs.
  • Material from other d20 books will be considered on a case-by-case basis. This evaluation may consist of examining the rules for similar effects or methods and for basic tone and flavor.
  • All rules (especially prestige classes) with a particular hook in another setting will be modified to suit the campaign world.
  • As a general rule, don’t be afraid to present a rule, feat, item, prestige class or any other item for use in the campaign world.
  • If a player does not have a resource that they need, don’t be afraid to ask. I will try to find you some version of it. (ie hardback or pdf)

Other Information

  • Skull & Shackles Player’s Guide Download

Character Specific Information

Rules

Pathfinder Skull & Shackles Campaign abomajon abomajon